Serious Sports is a two year project (November 2011 – October 2013) co-financed by the European Commission under the Leonardo da Vinci Lifelong Learning Programme (Transfer of Innovation, from projects ENGAGE and TOUAREG).
The central aim of the Serious Sports project will be to develop, based on “serious game” technology, a theoretical and re-usable framework, a digital sports game for training sports/ fitness coaches, an online digital sport games and game-based-learning repository and associated guidelines and training for vocational teachers, sports/ fitness coaches and others involved in sports for the teaching/development of strategy/tactical understanding of competitive indoor and outdoor games.
The project also intends to research, enhance and promote the use of game based learning in all areas of sport and support the recognition and evaluation of social, communication and organisational skills acquired in all possible learning scenarios.
The Serious Sports Project provides a survey of existing commercial off the shelf (COTS) entertainment titles with regard to their potential for sports training. These reports, developed as part of this project are designed to be a bank of resources for sports trainers which will provide information related to digital sport games and the transfer of competencies through sports and fitness games.
This aims to help develop a game framework to facilitate the transfer of sports-related competencies (such as fitness, skills, tactics and strategies) through game-based learning and reinforcement methods. When the framework has been finalised, a completed version will be developed using the relevant information from a European-wide sport.
One of the main outputs of the project will be a digital sports-game, based on the framework – which will be populated with information from a European-wide sport – to create an iteration of the game which can then be offered to sports/ fitness trainers to facilitate game-based-learning.
Products & Results
- assessment framework (methods and tools) for sport games, game input devices and development tools
- catalogue of 35 COTS games and 5 game input devices
- Serious Sport Game for basketball coaches
- development framework for serious sport game based learning
- ‘good practice’ guide for coaches / trainers / teachers that is scalable, applicable and transferable in training courses for initial and continuous professional development.
Project duration: 1.11.2011 – 31.10 2013
Project co-ordinator: DEIS Department of Education Development in Cork Institute of Technology
Project partner: FH Joanneum (Austria), London South Bank University (UK), Semmelweis University (Hungary), Oulu University (Finland), Simsoft (Turkey) and Scienter (Italy).
Contact:FH Prof. DI Dr. Maja Pivec